Daily Magic Games

Shadow Kingdoms of Valeria: Riftlands Expansion

Shadow Kingdoms of Valeria: Riftlands Expansion - Main image
$26.25 $35 In stock

Category: Expansion

A new shrine in the Monster-kin cavern has been discovered. Three magical rift gates in the shrine open onto Valeria castles rich in plunder and ripe for attack. You'll discover ancient relics to give your armies unique powers and as your collection of powerful talismans grows, so too does your desire to become the next General of the Shadow Kingdoms.

Riftlands introduces two powerful and thematic asymmetrical powers for each monster-kin race. One is active at the start of the game and the other can be unlocked when you complete a Battle Plan. A new set-collection mechanic is added to Shadow Kingdoms through the 30 Relic cards you can acquire in the Riftlands, and each relic also has a unique power to further the player asymmetries. An additional 15 new Champion cards are also added to leverage the new mechanics and ideas presented in the Riftlands expansion.

Before you pay

Check the method and total at checkout.

When it ships

Allow for processing time as well as the journey to you.

Standard Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

Express Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

View policy
If you need a refund

Keep your order number and contact the store to start.

Please contact us for the refund processing timeframe before returning an item.

View policy
Delivery costs

Review the cost for your destination and chosen service.

Standard Shipping · United States: $0.00

Express Shipping · United States: $3.99

View policy
Returning an item

Check the return conditions before sending anything back.

United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

View policy

Customer Reviews (4.2 / 5 · 5 reviews)

Carter ★★★★★

The rift gates add a whole new layer of risk-reward to our game nights, and racing to grab relics before someone else closes a gate gets tense fast. Setup barely changed, which I appreciated since we already know the base game cold.

Joshua M. ★★★★★

Didn't expect the relics to change our strategy this much — grabbing one before storming a castle gate feels genuinely tense now. The three rift gates give you real choices about which castle to hit first, and it's made our usual group rethink every turn.

Owen ★★★★☆

Opened the box and the three rift gate tiles immediately caught my eye—the artwork really pops next to the original shrines. The ancient relic tokens add a nice layer of risk when you're deciding which castle to plunder, though we did have to double-check the rulebook once for clarification. Solid a