Daily Magic Games

Valeria: Card Kingdoms Darksworn Expansion

Valeria: Card Kingdoms Darksworn Expansion - Main image
$24.85 $35 In stock

Category: Expansion

Darksworn introduces cooperative play to Valeria: Card Kingdoms through a story-driven narrative in which your game group are Dukes or Duchesses working together to push back an ancient darkness that threatens the land. During the game, you will be slaying Monsters, recruiting Citizens, praying to Aquila for Blessings, and completing Tasks from a series of Books that reveal the saga of your adventures.

Each of the 6 Books in the Darksworn Saga is a structured deck of cards and punchboard that introduce new rules that change Valeria: Card Kingdoms into a fully cooperative game. Your game group will set out on a Holy Quest to expand the Kingdom westward and defeat a growing darkness threatening the land and people of Valeria. Every Book starts out with new rules and sets your group against new Monsters, then spins out an expanding storyline that ties your rolls and Citizenry into the tasks and threats awaiting you.

Sitting above the Monster Row, this board displays the current Book, shows the Book’s new rules, and has an oubliette to hold captured Citizen cards.

Set between the Story board and the Monster Row, these tiles define the Monster attack columns. When your roll matches any of these numbers the Monster card in that column attacks your Citizen stacks.

There are 9 new Monster cards that get added to an assortment of Monsters from the base game and expansions. Together they form the Monster deck with only 5 Monsters active at any one time. If you slay a Monster, that column can’t attack this turn, buying your Citizens a brief respite from the carnage.

Between the Monster Row and the Citizens are the Walls. They offer some protection from most of the Monsters but walls get damaged, walls fail, and then the screaming starts. Luckily, there are ways you can re-build the walls...if you have any Actions left.

Actually, there are no new Citizens in this expansion. Instead, you can use any of the Citizens in the base game or any other VCK expansion to outfit your Citizen Stacks. Don’t get too attached to them, though; Monsters love to capture or banish Citizens.

Below the Citizen Stacks, you’ll find the Aquila Board. Here you can use a Prayer Action and spend Victory Points to activate one of Aquila's Blessings on display. These useful boons will ease your efforts to push back the darkness.

You may have noticed that there is one permanent Blessing on the Aquila Board...Spend 8VP to Rebuild 1 Wall. Along with that, there is also a deck of 12 Blessings with a 3-card draft line to give you a variety of other useful Blessings to assist you.

Each player receives a special Starting Card – Explorer. This Citizen card will reward players when all seems bleak (none of your Citizens match the rolled dice) and in times of celebration (rolled doubles). No one should be without an Explorer.

Most of the Books include punchboard tokens to represent certain special Monsters, deadly effects, looming terrors, or magical benefits. You’ll discover all of these and more as you progress through the Books.

Before you pay

Check the method and total at checkout.

When it ships

Allow for processing time as well as the journey to you.

Standard Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

Express Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

View policy
If you need a refund

Keep your order number and contact the store to start.

Please contact us for the refund processing timeframe before returning an item.

View policy
Delivery costs

Review the cost for your destination and chosen service.

Standard Shipping · United States: $0.00

Express Shipping · United States: $3.99

View policy
Returning an item

Check the return conditions before sending anything back.

United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

View policy

Customer Reviews (4.8 / 5 · 5 reviews)

Ella ★★★★★

Finally got my group to stop arguing over who's winning because now we're all on the same side pushing back the darkness. The campaign chapters actually string together into a real story instead of just random scenarios, which keeps everyone hooked between sessions.

Adam ★★★★★

I didn't expect the co-op mode to work this well, but my group has played the campaign three weekends in a row now. The darkness mechanic actually makes us talk through every turn instead of playing quietly.

Daniel ★★★★★

The story-driven campaign gives our group a reason to rotate who leads each session, and the way the darkness escalates between chapters keeps the tension high without bogging down setup. We’ve played three scenarios so far and the cooperative twist finally got my normally competitive friends to str